I'm Niklas. On Roblox, GitHub and Discord most people know me as thonik.
I build Roblox games end to end: the server code that keeps them running and fair, the player data
that has to save every single time, and the UI players actually touch.
I lead development at Fort Red Sand, a military roleplay group with more
than 580 members, where I built their main game, Fort Jackson, from scratch. In October 2026 I started my
own studio, T. P. Interactive, to make and publish my own games.
Dig for Treasure is the first one out, and the studio shop sells systems I'd want to use myself.
I care about code other people can pick up and work with. That's why I wrote and open-sourced my own
framework, Thread, and why every project I touch gets a proper setup with Rojo, Git and linting.