thonik · Roblox developer

I'm Niklas, and I build Roblox games.

Online I go by thonik. I build games end to end, from the scripts running on the server to the menus players click through, for my own studio and for groups like Fort Red Sand.

visits on games I've helped make
30k+
members in the Fort Red Sand community
580+
the year I founded T. P. Interactive
2026
About me

Who I am

I'm Niklas. On Roblox, GitHub and Discord most people know me as thonik. I build Roblox games end to end: the server code that keeps them running and fair, the player data that has to save every single time, and the UI players actually touch.

I lead development at Fort Red Sand, a military roleplay group with more than 580 members, where I built their main game, Fort Jackson, from scratch. In October 2026 I started my own studio, T. P. Interactive, to make and publish my own games. Dig for Treasure is the first one out, and the studio shop sells systems I'd want to use myself.

I care about code other people can pick up and work with. That's why I wrote and open-sourced my own framework, Thread, and why every project I touch gets a proper setup with Rojo, Git and linting.

At a glance
Name
Niklas
Handle
thonik
Studio
Founder, T. P. Interactive
Fort Red Sand
Development Lead
Open source
Thread (MPL-2.0)
Status
Open for commissions
Toolkit
  • Luau
  • Rojo
  • Wally
  • Git
  • Selene
  • StyLua
  • Fusion
  • React-lua

Work

A few things I'm proud of
Open source · Luau framework

Thread

My own framework for structuring Roblox games. Think Knit, plus the extras I kept wishing it had: services that start in the right order, remotes that check and rate-limit whatever the client sends, and promises built right in.

  • Zero dependencies
  • Install with Wally, Rojo or as a Studio model
  • Free to use (MPL-2.0)
View on GitHub

What I can help with

Gameplay & networking

Game logic that lives on the server, remotes that never trust the client, and anti-exploit that won't kick your real players.

Player data

Saves that don't get lost or duplicated, with session locking, plus cross-server features with MemoryStores and MessagingService.

UI

Shops, inventories and HUDs that work on phone, tablet and PC. Built with React-lua or Fusion, animated with TweenService.

Project setup

Rojo, Wally, Git, Selene and StyLua, so your team can review code and ship updates without breaking things.

How commissions work

  1. 01

    Tell me what you need

    What you want built, a link to your game if there is one, and when you need it by.

  2. 02

    We agree on scope and price

    So we both know exactly what's included before I start.

  3. 03

    I build, you watch it come together

    I keep you posted, and you can test it in Studio along the way.

My studio

T. P. Interactive

I started it in October 2026 to make and publish my own Roblox games. Dig for Treasure is the first one out, and the studio shop has the scripts, systems and assets I build along the way.

Contact

Got an idea? Let's talk.

Tell me what you're making and when you need it. A few sentences is plenty.

Email thonik@tpinteractive.de